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Advanced User Experience Design

Information Technology · Texas TEKS

Standards Code§127.691
CreditOne Credit
Duration18-36 weeks
Sub-Standards26 / 26
Coverage100%
StrandStandard IDStandard StatementCovered?CLX Match List
1. The Student Understands And Demonstrates Legal And Ethical Procedures For Ux Designers ...1.1.1identify intellectual property violations within given scenarios;• Pointful Education : Communication Skills for Business : Communication Skills for Business 03: Effective Communication Strategies Part II
• Pointful Education : Entrepreneurship and Small Business Certification : ESB 05: Business Operations Part I
• Pointful Education : Architectural Design III : Architecture_03 04: Professional Ethics and Legal Responsibilities
• OpenStax : Principles of Marketing : 6 Ethical Considerations in New Product Development (pending)
• Certify ED : Biotechnology (Video & VR) : Biotechnology - Unit 01 - Biotechnology: A Scientific and Legal Perspective
1.1.2formulate and communicate visually, orally, or in writing the ramifications and consequences of plagiarism and copyright infringement within a business context• Pointful Education : Communication Skills for Business : Communication Skills for Business 03: Effective Communication Strategies Part II
• Open Textbooks : Integrating AI in Business Ed : Integrating AI in Business Ed: 3. Assessment & Engagement using AI
• Pointful Education : Architectural Design III : Architecture_03 04: Professional Ethics and Legal Responsibilities
2. The Student Connects And Applies Ux Design Conceptual Foundations With Real-World Scena...2.1.1The student connects and applies UX design conceptual foundations with real-world scenarios. The student is expected to use proper terms and professional language for UX design context, both orally and in written form• OpenStax : English I : 8.4 Lesson 8.4: Presenting Research (pending)
• OpenStax : English I : 7.5 Lesson 7.5: Writing in Genres (pending)
• Pointful Education : Communication Skills for Business : Communication Skills for Business 06: Delivering the Message
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 09 - Design Elements, Principles, and Creativity
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 09 - Design Elements, Principles, and Creativity
3. The Student Uses Different Options Of Project Management To Produce A Successful Ux Des...3.1.1identify different stages of the UX design process, including research, identification of problem, ideation, prototyping, and testing, and apply these stages to refine or create products• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 03-04
• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 03-04
• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 05-06
• Certify ED : Hospitality Management : Hospitality - Unit 06 - Products and Market Strategy
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
3.1.2test partial products during the UX design process and analyze results to inform the refinement phase• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 03-04
• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 03-04
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
3.1.3explain the conceptual design, content strategy, and ways to get feedback from various users and stakeholders in the project;• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
3.1.4demonstrate effective time-management and planning to complete project tasks• Pointful Education : Project Management : ProjMgmt 02: Project Management Planning Part I
• Pointful Education : Project Management : ProjMgmt 02: Project Management Planning Part I
• Pointful Education : Project Management : ProjMgmt 02: Project Management Planning Part I
• Pointful Education : Project Management : ProjMgmt 02: Project Management Planning Part I
• GoSkills : Project Management Basics : Project Management Basics: 02 Planning
4. The Student Collects And Interprets Data Through The Use Of Ux Tools And Protocols. The...4.1.1create templates for questionnaires, data collection, and summary reports• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 10: Reporting Results
• Pointful Education : Project Management : ProjMgmt 11: Business Analysis Roles and Responsibilities
• Pointful Education : Project Management : ProjMgmt 05: Traditional Plan-Based Methodologies and Scheduling
4.1.2analyze data and create a summary of project conclusions that include insights into affordances and constraints of the project design• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 10: Reporting Results
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 04: Inferential Statistics and Modeling
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 08: Ethics Throughout the Data Science Cycle
4.1.3distinguish differences in qualitative research methods such as user interviews, ethnography, field studies, focus groups, and usability testing;• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• OpenStax : Principles of Data Science : 1 Overview of Data Collection Methods (pending)
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 02: Collecting and Preparing Data
4.1.4identify and use quantitative methods such as A/B testing, card sorting, heat maps, analytics, and user surveys• Open Textbooks : Foundations in Digital Marketing : FIDM: 03 Analyzing and Optimizing Your Digital Marketing Performance
• Core-LX : Microsoft Excel Associate Certification Prep : 08 Excel Certification Readiness
• Core-LX : Microsoft Excel Associate Certification Prep : 08 Excel Certification Readiness
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 09: Visualizing Data
• GoSkills : Microsoft Excel - Basic & Advanced : EXL Basic & Adv: 05 Data Analysis
5. The Student Creates And Analyzes Prototypes For Ux Design Products. The Student Is Expe...5.1.1identify a UX problem and list potential solutions• Open Textbooks : Digital Media Production : Digital Media Production - Unit 28 - Business Media and Problem-Solving
• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 05-06
• Pointful Education : Communication Skills for Business : Communication Skills for Business 08: Analyzing Communication Scenarios
• Pointful Education : Architectural Design I : Architecture_01 Arch 02: Design and Drawings Part I
• Pointful Education : Startups and Innovation : Module 02: MVP and Product Market Fit
5.1.2evaluate potential solutions and create an action plan to address a problem based on desired features and requirements for a UX design product• Gittel Grant : Unit 1: Introduction to STEM : Unit 1: Introduction to STEM: Lesson 05-06
• Pointful Education : Communication Skills for Business : Communication Skills for Business 08: Analyzing Communication Scenarios
• Pointful Education : Architectural Design II : Architecture_02 01: Basic Architectural Drawings
• Pointful Education : Project Management : ProjMgmt 05: Traditional Plan-Based Methodologies and Scheduling
• Pointful Education : Startups and Innovation : Module 04: Competition
5.1.3create a presentable content strategy and develop conceptual designs and symbolic messages for a UX design prototype• Open Textbooks : Digital Media Production : Digital Media Production - Unit 10 - Client Requirements and Design Planning
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 10 - Client Requirements and Design Planning
• Open Textbooks : Foundations in Digital Marketing : FIDM: 02 Generating Customer Demand and Nurturing Leads and Prospects
• Open Textbooks : Intro to Social Media : ISM02: Crafting a Social Media Strategy for Your Business
• Pointful Education : Adobe After Effects : Adobe After Effects 01: Working in the Visual Effects and Motion Graphics Industry Part I
5.1.4generate possible solutions with ideation methods such as unstructured discussion, storyboards, brainstorming, role playing, game storming, mind mapping, teamwork games, and sketching• Core-LX : All Lessons : Lean Six Sigma: Solution Generation and Project Closure (pending)
• Pointful Education : Swift App Development : Swift App Development 01: Planning, Design, and Theory
• OpenStax : English II : 7.1 Lesson 7.1: Planning for Purpose & Audience (pending)
• Open Textbooks : Trades Access Common Core: Employability Skills : TACC Employability Skils: 03 Reading
• Open Textbooks : Intro to Music Composition & Digital Audio Production : Intro to Music Comp & DIA: 10 The Creative Process 1
5.1.5refine and select ideas for prototyping with a people-centered rationale for the decision• Pointful Education : Startups and Innovation : Module 02: MVP and Product Market Fit
• Pointful Education : Architectural Design I : Architecture_01 Arch 02: Design and Drawings Part I
• Pointful Education : Architectural Design I : Architecture_01 Arch 14: Three-Dimensional Drawing Part II
• Pointful Education : Startups and Innovation : Module 04: Competition
• Pointful Education : Swift App Development : Swift App Development 01: Planning, Design, and Theory
5.1.6create low-fidelity prototypes, including sketches, paper models, and click-through prototypes;• Open Textbooks : Digital Media Production : Digital Media Production - Unit 10 - Client Requirements and Design Planning
• Pointful Education : Architectural Design I : Architecture_01 Arch 01: Basic Drafting
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 10 - Client Requirements and Design Planning
• Pointful Education : Architectural Design I : Architecture_01 Arch 14: Three-Dimensional Drawing Part II
• Pointful Education : Building Maintenance Technologies II : BuildMTII08: Construction Projects
5.1.7create mockups and high-fidelity prototypes, including digital and physical versions• Pointful Education : Architectural Design I : Architecture_01 Arch 14: Three-Dimensional Drawing Part II
• Pointful Education : Architectural Design I : Architecture_01 Arch 14: Three-Dimensional Drawing Part II
• Pointful Education : Architectural Design I : Architecture_01 Arch 14: Three-Dimensional Drawing Part II
• Pointful Education : Adobe Illustrator Certification : Module 06: Creating Digital Graphics and Illustrations Using Adobe Illustrator Part II
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 19 - Lighting and Chromakeying
6. The Student Structures Solutions While Applying Ux Design Principles. The Student Is Ex...6.1.1explain how the connected layouts, blocks of content, visual designs, and navigation requirements enhance user experience• OpenStax : English I : 6.4 Lesson 6.4: Multimodal & Digital Texts (pending)
• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 06 - Computer Graphics, Design, and Illustration
• Core-LX : Personal Finance : PersonalFinance - Module 5: Salary Potential (pending)
6.1.2explain how the distinguishing of channels and formats during website development impacts usability across different devices• OpenStax : English I : 6.4 Lesson 6.4: Multimodal & Digital Texts (pending)
• Pointful Education : Adobe After Effects : Adobe After Effects 01: Working in the Visual Effects and Motion Graphics Industry Part I
6.1.3develop and implement design activities for co-creation, peer-review, and collaborative feedback• Open Textbooks : Generative AI: Practical Uses in Education : Generative AI: Practical Uses in Education: 02 Interacting with AI Tools in Education
• Open Textbooks : Digital Media Production : Digital Media Production - Unit 29 - Communication and Constructive Criticism
6.1.4test and evaluate navigation experiences and compare results with current competitors;• Open Textbooks : Digital Media Production : Digital Media Production - Unit 29 - Communication and Constructive Criticism
6.1.5incorporate best practices for references, including adding the designer's voice and signature• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Pointful Education : Architectural Design I : Architecture_01 Arch 01: Basic Drafting
7. The Student Describes Best Practices And Plans For A Usability Test. The Student Is Exp...7.1.1create a usability test plan that includes cognitive, perceptual, emotional, and cultural information about users, data collection requirements, and user testing methods• Open Textbooks : Adaptive Apparel Design : Adaptive Apparel Design
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 02: Collecting and Preparing Data
• OpenStax : Principles of Data Science : 1 Overview of Data Collection Methods (pending)
• OpenStax : Introductory Statistics : Sampling and Data (pending)
• Open Textbooks : Sport Marketing : Sport Marketing: 03 MARKETING RESEARCH, EVALUATAION AND CONTROL
7.1.2execute testing methodologies and collect data for analysis purposes;• Certify ED : Biotechnology (Video & VR) : Biotechnology - Unit 03 - Scientific Method: Experimental Design, Data Analysis, and Hypothesis Testing
• Certify ED : Biotechnology (Video & VR) : Biotechnology - Unit 03 - Scientific Method: Experimental Design, Data Analysis, and Hypothesis Testing
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 02: Collecting and Preparing Data
• OpenStax : Principles of Data Science : 1 Overview of Data Collection Methods (pending)
• OpenStax : Introductory Statistics : Sampling and Data (pending)
7.1.3present conclusions and recommendations that apply design principles, communication, and creative skills• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Pointful Education : Communication Skills for Business : Communication Skills for Business 05: Best Practices for Creating Business Deliverables Part II
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 10: Reporting Results
• Core-LX : Principles of Data Science : Principles of Data Science - Chapter 10: Reporting Results

Coverage Summary

Core-LX delivers strong coverage of this TEKS course at 100% of sub-standards aligned.

Primary publishers contributing alignment: Pointful Education (42), Open Textbooks (34), Core-LX (14), OpenStax (11), Gittel Grant (7).

No open gaps. All sub-standards have at least one genuine Core-LX badge match.

Eligible for Gap Lesson / Gap Lab generation — coverage exceeds the 85% threshold; any remaining sub-standard gaps will be closed by auto-generated lessons in the next pipeline phase.

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